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The software both managed assets and was easy to use, which was especially important considering the end-users were not programmers. Physical pieces of art and computer files were tracked on an equal footing – in other words, a database was created and maintained of useful information for both physical and soft assets that a graphic arts company would need. By tracking them both together, a clearer idea would be presented to the user of what items are available, without having to search both a computer and a separate filing system. This in itself saved a great deal of time. Physical assets were considered items not stored electronically. These included art/graphics, photographs, transparencies, slides, blueprints, books/print materials, motion pictures/videorecordings, 3-d artifacts such as exhibits, costumes or props and sound recordings/music. Soft assets were considered digital files – any image, sound, video, application, or text file. |